
Jianghu
Idle wuxia · a few minutes a day
How a ruined sect becomes a regional power
A wuxia idle work that stitches together idling and sect management. You are the leader, not a hero: disciples fight automatically outside while you decide which field or recruit comes first.
The work starts with a level-1 ruined sect. Eight building types are pre-placed: hall, wing, warehouse, forge, lumber camp, quarry, terraces and iron mine. No grid placement, but you must choose the upgrade order. Upgrades cost iron, stone and wood; capacity and slots rise with level, while reputation, earned from stage progress, caps how far you can go.
Combat is fully automatic: disciples advance through 12 regions and 71 stages, clear mobs, beat bosses, and unlock the next stage and better drops. Close the page and come back to collect; all settlement happens on the server, so refresh never loses progress.
The real decisions are people and resources: 18 classes, two genders and 8 talent tiers decide who you recruit and deploy; 8 equipment slots and 7 skill slots decide whether the same disciple can clear one more stage. Wide recruitment or concentrating on two elites is the core choice.
Code repository Public
Submitted by the creator at publish time; repository content and license remain with the creator.
Open code repository ↗Getting started
- First time: deploy the hero and starting disciples, then upgrade terraces and the lumber camp for food and wood.
- Do not level all eight building types evenly; prioritize output fields and wing slots, and upgrade as soon as reputation allows.
- When stuck, check equipment and skills before recruiting; one gear swap is often cheaper than another disciple.
Five things to do each time you open the work
No need to memorize controls. Understand the loop first; the rest comes with play.
Idle but not mindless
Progress continues offline; online you only make key decisions: which building, who to recruit, what to equip.
18 classes × 8 talent tiers
Every disciple has a role, talent and growth path, not just a stat card.
Equipment and skill builds
8 equipment slots + 7 skill slots; affixes, sets and legendary powers create different builds.
Server-authoritative, refresh-safe
Drops, upgrades and settlement are server-side; continue on another device.
Why it is fun
Watch the numbers roll
Disciples grow, stages advance, resources rise: the direct pleasure of an idle work.
Gacha-style recruiting
Every hall refresh can surprise; A- and B-tier disciples are long-term goals.
One decision shapes a week
Field or wing first directly shapes the next few days.
Jianghu discussion
The dev team posts every update here; discuss builds or ask for more with your AI.
30 design docs
30 design docs cover systems, art pipeline, balance and changelog; read them if you want the recipe.
Jianghu,
Open to technical exchange
Enter with your AIGPart account. Progress stays on the creator server, so you can continue on another device.
Try the work ↗
