作品人物动作提示词 · 本地 MiniMax H3(完整版)
用途:给本地 H3(ComfyUI,图片驱动 I2V)生成 2D 动作精灵表的提示词全文, 可直接复制粘贴使用,也可作为tools/gen_action_sheet.py内嵌提示词的"可读母版"。 同源声明:本文件的措辞与tools/gen_action_sheet.py(动作)/tools/gen_fx_sheet.py(特效)逐字一致。 改脚本提示词时同步改本文件(遵循docs 一致性维护定式)。 最后同步:2026-10-10
0. 拼装公式
最终提示词 = 主体段 S + 动作段 A + 收尾锁 L + [无特效禁令 N] + Avoid: <负向词>
| 段 | 作用 | 是否每动作都变 |
|---|---|---|
| S 主体段 | 画风 + 体型 + 朝向 + 禁描边 | 同一角色全动作不变(作 {subj} 放句首,并在 L 里二次出现) |
| A 动作段 | 这一套动作的具体机械描述 | 每个动作换一段 |
| L 收尾锁 | 锁镜头 / 绿幕 / 清空场景 / 同角色 | 全动作共用 |
| N 无特效禁令 | 禁任何光弧、拖尾、粒子 | 只有 attack / skill 加 |
| Avoid | 负向词 | 每动作一条 |
🔴 朝向铁律:门人 / 主角 一律朝画面右侧;关卡敌人(NPC / Boss)一律朝左。方向相对才成对战。 🔴 主体段写"画风"不写角色名:模型不认识"剑侠""萧炎",只认画风描述。 🔴 treadmill 这个词绝不能出现(老大的原话:「跑步动作不应该是在跑步机上,它不应该是有物体的」)。 H3 会把词当画面内容照画 —— 早前 18 个职业每一帧脚下都有一台木框蓝带跑步机。 现在反过来:正向写"原地" + 逐条点名禁止器材。
1. 主体段 S(照抄,别改)
S1 · 门人 / 十八职业(折纸 Q 版,男女通用)
A chibi papercraft wuxia character with a big head and a short body (head about one third of the total height), exactly the same chibi body proportions as the reference image — do not make the body taller, thinner or bulkier than the reference, built from layered coloured paper cut-outs with soft shadows between the layers, NO white outline, NO sticker border, NO rim, NO drop shadow around the whole body — the outermost edge of the character IS the coloured paper itself, simple clean cartoon face with big eyes and no realistic shading, muted palette, crisp readable silhouette, ALWAYS FACING TO THE RIGHT OF THE FRAME in every single pose (the character's face and chest point to the right side of the picture)
拆解(改的时候一处一处改):
| 片段 | 为什么必须有 |
|---|---|
big head and a short body (head about one third of the total height) | 三头身,对齐作品基准(_gen_idle_walk/base.png) |
exactly the same chibi body proportions as the reference image — do not make the body taller, thinner or bulkier | 同一角色跨动作等高;不写这句,模型每个动作给一版新体型 |
built from layered coloured paper cut-outs with soft shadows between the layers | 折纸质感靠层间投影表达 |
NO white outline, NO sticker border, NO rim, NO drop shadow around the whole body | 别写 visible paper thickness —— 模型会理解成"给人物加一圈纸边",画出一圈灰白描边(绿幕原始帧上就有,抠图治不了) |
ALWAYS FACING TO THE RIGHT OF THE FRAME … | 朝向锁。放主段 + 结尾 L 各一次(两处强化) |
S2 · 主角 / 写实向 Q 版(cel-shading)
crisp stylized game character art, cel-shaded chibi wuxia boy
S3 · 怪物(纸雕剪影风)
clean papercraft cut-out style, layered paper shapes with soft shadows
2. 动作段 A(6 套动作 · 完整措辞)
参数表(帧数 / 帧率 / 时长由 actions.json 提供,这里是对应的生成侧参数):
| 动作 | 时长 | 帧 @fps | 类型 | 对齐 | 选窗 |
|---|---|---|---|---|---|
| idle | 2.0s | 8 @6 | 循环 | 逐帧居中 | 中段循环窗 |
| walk | 2.0s | 10 @10 | 循环 | 逐帧居中 | 中段循环窗 |
| run | 2.0s | 10 @12 | 循环 | 逐帧居中 | 中段循环窗 |
| attack | 1.0s | 8 @12 | 一次性 | 整段平移,不居中 | 活动窗 |
| skill | 1.5s | 10 @10 | 一次性 | 整段平移,不居中 | 尾段(tail) |
| hurt | 0.7s | 6 @12 | 一次性 | 整段平移,不居中 | 活动窗 |
🔴 循环动作必须给满 2 秒:1 秒(39 帧)两端被起停包络占满,没有稳定中段,实测循环分 1.16(WEAK);2 秒(56 帧)同一动作 0.319(CLEAN)。 🔴 一次性动作绝不能居中:居中会把前冲位移压平(攻击看起来"原地抽动")。
A1 · idle(站立呼吸)
门人版({S} = 主体段,{HOLD} = 兵器待机描述):
{S} of a wuxia warrior standing in place, breathing: the chest and shoulders rise and fall, {HOLD}, the weight shifts from one foot to the other, feet planted
主角版(简版):
{S} stands idle in place, a subtle breathing loop: chest rises and falls, a slight weight shift, one slow blink. Feet stay planted, calm small motion.
- ⚠️ 个别兵器"天然静止"(长枪/棍/戟拄地)—— 不额外点名,模型会把整张画成静物(实测长枪 idle baseline 0.94 ≈ 没动)。
枪客追加:the long spear rocks slightly against the shoulder with each breath, the red tassel sways
- 负向词:
walking, running, stepping, travelling - ⚠️ idle 的循环分不适用(呼吸幅度小,比值天然大;主角 idle 本身就是 2.066)→ 看 baseline 绝对值,<1.0 才是"几乎没动"。
A2 · walk(原地走动,循环)
{S} immediately starts walking on the spot, staying in exactly the same place for the whole clip and never travelling across the frame; a steady repeating walk cycle at a relaxed pace, heel-to-toe steps, arms swinging opposite the legs, a slight up-and-down bob. The scene is completely empty except for the character: no treadmill, no running belt, no machine, no equipment, no platform, no mat, no floor, no ground, no props, no scenery, no background objects of any kind.
- 负向词:
running, standing still, turning around - 用于:山贼,以及任何"走而不跑"的角色(门人用 run)。
A3 · run(原地跑,循环)
门人版(点名兵器随手摆):
{S} running on the spot, staying in exactly the same place for the whole clip and never travelling across the frame: steady steps, the arms swing and {EN} moves with the arm, the torso bobs up and down with each step. The scene is empty except for the character: no treadmill, no machine, no equipment, no platform, no floor, no props
主角版(写全腿臂躯干):
{S} immediately starts running on the spot, staying in exactly the same place for the whole clip and never travelling across the frame; a steady repeating run cycle: knees high, arms pumping, torso leaning forward, both feet leave the ground between steps. The scene is completely empty except for the character: no treadmill, no running belt, no machine, no equipment, no platform, no mat, no floor, no ground, no props, no scenery, no background objects of any kind.
- 负向词:
walking, standing still, slowing down - ⚠️ 要更精确的话,躯干旋转必须单独写(不写身体朝向被焊死,看着像滑行):说明哪条手臂前摆、同侧肩就前送、腰跟着扭。
A4 · attack(普攻,一次性)—— 必带 N
门人版:
{S} of a wuxia warrior {ATTACK}. The motion is SHORT and TIGHT with a small range of motion, the weapon stays clearly visible and fully inside the pose, the arm does not sweep across the frame, no swing trail, no arc
主角版:
{S} performs one quick sword strike, then returns to the starting ready pose. Snappy anticipation, fast slash forward, short follow-through.
- 负向词:
walking, running, standing idle, multiple strikes - 🔴 攻击必须小幅:一旦写成"大幅挥砍",H3 必然把运动拖尾实心画进帧里(实测 alpha≥250、单帧宽从 160px 涨到 292px,文字禁令压不住)。力量感一律交给独立特效精灵。
- 结尾必须回到待机姿势,方便接回 idle。
A5 · skill(技能,一次性)—— 必带 N
门人版:
{S} of a wuxia warrior {SKILL}. Slow controlled movement with a small range of motion, no fast swing, no big arc, no swing trail
主角版(举剑蓄力原型):
{S} slowly raises the sword straight up overhead with both hands, holds it high overhead while gathering power, the stance steady and feet planted, then lowers the sword back to the ready pose. Slow controlled movement with a small range of motion, no fast swing, no big arc.
- 负向词:
walking, running, big fast swing, spinning, ordinary strike, camera shake - 🔴 技能故意不做大挥砍:改成"小幅举械蓄力",力量感交独立落雷/爆发特效(普攻=挥砍+刀光,技能=蓄力+落雷,也更有区分)。
tail选窗:取视频尾段(蓄力完成后的定格段)—— 拖尾只出现在运动段,尾段画面干净。
A6 · hurt(挨打,一次性)
门人版:
{S} of a wuxia warrior taking a hit: the whole body jolts backward, the head snaps back, staggers half a step, then recovers to the ready pose
主角版:
{S} takes a hit: flinches backward, head snaps back, staggers half a step, then recovers to the ready pose.
- 负向词:
walking, running, attacking, staying still
3. 收尾锁 L 与无特效禁令 N(照抄)
L · 镜头 / 背景锁
Locked static camera, no camera movement. Flat pure green screen background. Nothing else in the scene at all: no floor, no ground, no platform, no mat, no furniture, no equipment, no props, no scenery. {S}, same character design as the first frame. Silent, no audio, no music, no speech.
⚠️ 只写no ground shadow挡不住"地板"本身,必须把floor / ground / platform / mat / props / scenery逐个点名。
N · 无特效禁令(attack / skill 专用)
Absolutely no visual effects: no energy trail, no glowing arc, no crescent light sweep, no light streaks, no particles, no impact flash, no dust, no smoke, no colored haze or mist, no motion blur, no speed lines, no aura, no glow around the weapon or the body. The weapon is plain, clean and fully visible with a sharp simple silhouette. The background stays pure flat solid green with nothing drawn on it at all.
⚠️ 这条只能减少、不能根除(快速挥砍的拖尾是模型固有行为,措辞加强后反而更大)。 真正有效的手段是 1 把动作改成小幅 2 tail 选窗 3 特效单独出精灵。
负向词总表
| 动作 | Avoid |
|---|---|
| idle | walking, running, stepping, travelling |
| walk | running, standing still, turning around |
| run | walking, standing still, slowing down |
| attack | walking, running, standing idle, multiple strikes |
| skill | walking, running, big fast swing, spinning, ordinary strike, camera shake |
| hurt | walking, running, attacking, staying still |
4. 成品示例:剑侠(swordsman · 剑)6 条完整提示词
抄这段时的替换点:{EN}=a straight Chinese longsword、{HOLD}=the longsword held point-down at the side、{ATTACK}=slashing the longsword diagonally in one quick strike, then returning to the ready pose、{SKILL}=raising the longsword high overhead with both hands and holding it there while gathering power, then lowering it back to the ready pose
剑侠 · idle
A chibi papercraft wuxia character with a big head and a short body (head about one third of the total height), exactly the same chibi body proportions as the reference image — do not make the body taller, thinner or bulkier than the reference, built from layered coloured paper cut-outs with soft shadows between the layers, NO white outline, NO sticker border, NO rim, NO drop shadow around the whole body — the outermost edge of the character IS the coloured paper itself, simple clean cartoon face with big eyes and no realistic shading, muted palette, crisp readable silhouette, ALWAYS FACING TO THE RIGHT OF THE FRAME in every single pose (the character's face and chest point to the right side of the picture) of a wuxia warrior standing in place, breathing: the chest and shoulders rise and fall, the longsword held point-down at the side, the weight shifts from one foot to the other, feet planted. Locked static camera, no camera movement. Flat pure green screen background. Nothing else in the scene at all: no floor, no ground, no platform, no mat, no furniture, no equipment, no props, no scenery. Same character design as the first frame. Silent, no audio, no music, no speech.
Avoid: walking, running, stepping, travelling.
剑侠 · run
A chibi papercraft wuxia character with a big head and a short body (head about one third of the total height), exactly the same chibi body proportions as the reference image — do not make the body taller, thinner or bulkier than the reference, built from layered coloured paper cut-outs with soft shadows between the layers, NO white outline, NO sticker border, NO rim, NO drop shadow around the whole body — the outermost edge of the character IS the coloured paper itself, simple clean cartoon face with big eyes and no realistic shading, muted palette, crisp readable silhouette, ALWAYS FACING TO THE RIGHT OF THE FRAME in every single pose (the character's face and chest point to the right side of the picture) running on the spot, staying in exactly the same place for the whole clip and never travelling across the frame: steady steps, the arms swing and a straight Chinese longsword moves with the arm, the torso bobs up and down with each step. The scene is empty except for the character: no treadmill, no machine, no equipment, no platform, no floor, no props. Locked static camera, no camera movement. Flat pure green screen background. Nothing else in the scene at all: no floor, no ground, no platform, no mat, no furniture, no equipment, no props, no scenery. Same character design as the first frame. Silent, no audio, no music, no speech.
Avoid: walking, standing still, slowing down.
剑侠 · attack
A chibi papercraft wuxia character with a big head and a short body (head about one third of the total height), exactly the same chibi body proportions as the reference image — do not make the body taller, thinner or bulkier than the reference, built from layered coloured paper cut-outs with soft shadows between the layers, NO white outline, NO sticker border, NO rim, NO drop shadow around the whole body — the outermost edge of the character IS the coloured paper itself, simple clean cartoon face with big eyes and no realistic shading, muted palette, crisp readable silhouette, ALWAYS FACING TO THE RIGHT OF THE FRAME in every single pose (the character's face and chest point to the right side of the picture) of a wuxia warrior slashing the longsword diagonally in one quick strike, then returning to the ready pose. The motion is SHORT and TIGHT with a small range of motion, the weapon stays clearly visible and fully inside the pose, the arm does not sweep across the frame, no swing trail, no arc. Absolutely no visual effects: no energy trail, no glowing arc, no crescent light sweep, no light streaks, no particles, no impact flash, no dust, no smoke, no colored haze or mist, no motion blur, no speed lines, no aura, no glow around the weapon or the body. The weapon is plain, clean and fully visible with a sharp simple silhouette. The background stays pure flat solid green with nothing drawn on it at all. Locked static camera, no camera movement. Nothing else in the scene at all: no floor, no ground, no platform, no mat, no furniture, no equipment, no props, no scenery. Same character design as the first frame. Silent, no audio, no music, no speech.
Avoid: walking, running, standing idle, multiple strikes.
剑侠 · skill
A chibi papercraft wuxia character with a big head and a short body (head about one third of the total height), exactly the same chibi body proportions as the reference image — do not make the body taller, thinner or bulkier than the reference, built from layered coloured paper cut-outs with soft shadows between the layers, NO white outline, NO sticker border, NO rim, NO drop shadow around the whole body — the outermost edge of the character IS the coloured paper itself, simple clean cartoon face with big eyes and no realistic shading, muted palette, crisp readable silhouette, ALWAYS FACING TO THE RIGHT OF THE FRAME in every single pose (the character's face and chest point to the right side of the picture) of a wuxia warrior raising the longsword high overhead with both hands and holding it there while gathering power, then lowering it back to the ready pose. Slow controlled movement with a small range of motion, no fast swing, no big arc, no swing trail. Absolutely no visual effects: no energy trail, no glowing arc, no crescent light sweep, no light streaks, no particles, no impact flash, no dust, no smoke, no colored haze or mist, no motion blur, no speed lines, no aura, no glow around the weapon or the body. The weapon is plain, clean and fully visible with a sharp simple silhouette. The background stays pure flat solid green with nothing drawn on it at all. Locked static camera, no camera movement. Nothing else in the scene at all: no floor, no ground, no platform, no mat, no furniture, no equipment, no props, no scenery. Same character design as the first frame. Silent, no audio, no music, no speech.
Avoid: walking, running, big fast swing, spinning, ordinary strike, camera shake.
剑侠 · hurt
A chibi papercraft wuxia character with a big head and a short body (head about one third of the total height), exactly the same chibi body proportions as the reference image — do not make the body taller, thinner or bulkier than the reference, built from layered coloured paper cut-outs with soft shadows between the layers, NO white outline, NO sticker border, NO rim, NO drop shadow around the whole body — the outermost edge of the character IS the coloured paper itself, simple clean cartoon face with big eyes and no realistic shading, muted palette, crisp readable silhouette, ALWAYS FACING TO THE RIGHT OF THE FRAME in every single pose (the character's face and chest point to the right side of the picture) of a wuxia warrior taking a hit: the whole body jolts backward, the head snaps back, staggers half a step, then recovers to the ready pose. Locked static camera, no camera movement. Flat pure green screen background. Nothing else in the scene at all: no floor, no ground, no platform, no mat, no furniture, no equipment, no props, no scenery. Same character design as the first frame. Silent, no audio, no music, no speech.
Avoid: walking, running, attacking, staying still.
主角(hero)另有一版 walk / run 全文,写法相同,把主体段换成 S2,动作段换成 §2 的主角版。
5. 十八职业兵器替换表({EN} / {HOLD} / {ATTACK} / {SKILL})
🔴 每一项都必须点名兵器。不覆写的话,通用措辞里的 "sword" 会让拿斧头的人在挥剑 —— 兵器是立绘唯一的辨识点。 🔴 人称一律中性(不写 he / she),每个职业都有男女两版。
| id | 职业 | kind | {EN} | {HOLD} | {ATTACK} | {SKILL} |
|---|---|---|---|---|---|---|
| swordsman | 剑侠 | sword | a straight Chinese longsword | the longsword held point-down at the side | slashing the longsword diagonally in one quick strike, then returning to the ready pose | raising the longsword high overhead with both hands and holding it there while gathering power, then lowering it back to the ready pose |
| saber | 刀客 | saber | a curved wide-bladed Chinese sabre | the sabre held low at the side | chopping the sabre down hard in one heavy diagonal swing, then pulling it back up to the ready pose | holding the sabre up at shoulder height and gathering power, the stance steady |
| lancer | 枪客 | spear | a long spear with a red tassel and a narrow leaf-shaped head | the long spear planted upright at the side | thrusting the long spear straight forward in one quick lunge, then drawing it back to the ready pose | pulling the spear back and coiling the body, holding the coiled pose while gathering power |
| halberdier | 戟将 | halberd | a long Chinese halberd with a crescent side blade | the halberd planted upright at the side | sweeping the halberd sideways in one wide horizontal arc, then returning to the ready pose | raising the halberd high overhead with both hands and holding it up while gathering power, the stance wide and imposing |
| axeman | 斧手 | axe | two heavy axes | the two heavy axes resting on the shoulders | lifting one heavy axe high overhead with both hands and chopping it straight down, then pulling it back up to the ready pose. Heavy and powerful, not fast | raising both heavy axes high overhead and holding them there while gathering power, then lowering them back to the ready pose |
| maceman | 锏侠 | mace | a pair of four-edged iron maces | the two iron maces held low at the sides | striking forward with both iron maces in a short sharp double blow, then pulling them back to the ready pose | raising both iron maces and holding them crossed overhead while gathering power |
| pugilist | 拳师 | fist | bare hands wrapped in cloth bindings | both fists loosely at the sides | punching straight forward with one fast straight fist, then pulling the arm back to the ready pose. Snap and recoil | drawing both fists back to the hips and coiling the body, holding the coiled pose while gathering power |
| staffmonk | 棍师 | staff | a long wooden monk's staff | the long staff planted upright at the side | sweeping the long staff sideways in one wide horizontal swing, then returning to the ready pose | planting the staff upright and holding it with both hands, gathering power |
| hammerer | 锤客 | hammer | a pair of heavy war hammers | the two heavy hammers hanging at the sides | slamming both hammers down together in one heavy overhead blow, then pulling them back up to the ready pose. Heavy and powerful, not fast | holding both hammers up and gathering power, the stance low and steady |
| crutchman | 拐师 | crutch | a pair of iron crutches | the two iron crutches held crossed in front | blocking with one iron crutch and thrusting the other forward, then returning to the guard pose | holding both iron crutches crossed in front of the body, gathering power, the stance steady |
| whipmaster | 鞭师 | whip | a nine-section segmented steel whip | the segmented whip coiled around the forearm | snapping the segmented whip forward in one short quick flick close to the body, the whip staying near the character and not sweeping across the frame, then drawing it back to the ready pose | coiling the segmented whip around the arm and holding the pose while gathering power |
| hookmaster | 钩客 | hook | a pair of curved iron hooks | the two curved hooks held low at the sides | swiping forward with both curved hooks in a short sharp pulling motion, then returning to the ready pose | holding the two curved hooks crossed in front and gathering power |
| meteor | 流星客 | meteor | a meteor hammer, a spiked iron ball on a long chain | the chained meteor hammer held low in one hand | swinging the chained meteor hammer forward in one heavy arc, then gathering the chain back to the ready pose | gathering the chain up in one hand and holding the pose while gathering power |
| archer | 弓手 | bow | a recurve bow with a quiver of arrows | the recurve bow held in one hand at the side | drawing the recurve bow and loosing one arrow forward, then lowering the bow back to the ready pose | holding the recurve bow half-drawn and steady, gathering power |
| crossbow | 弩手 | crossbow | a horizontal hand crossbow with a visible gear mechanism and a taut bowstring | the hand crossbow held horizontally in both hands at chest height | aiming the hand crossbow forward and loosing one bolt, the arms barely moving, then settling back to the ready pose | holding the hand crossbow steady at shoulder height while gathering power |
| darter | 镖客 | dart | throwing darts held between the fingers | the hands loose at the sides with a dart tucked in the palm | snapping one arm forward to throw a dart, then pulling the arm back to the ready pose | drawing one arm back with a dart ready and holding the pose while gathering power |
| herbalist | 药师 | medicine | a cluster of long silver acupuncture needles | one hand resting on the medicine pouch at the waist | thrusting a silver needle forward with a quick precise jab, then drawing the hand back to the ready pose | holding a silver needle up between two fingers and gathering power |
| fanmaster | 扇士 | fan | a folding fan with a painted landscape on it | the folding fan held half-open in one hand | flicking the folding fan open and sweeping it forward, then returning to the ready pose | holding the half-open folding fan up and gathering power, the stance composed |
枪客专属 idle 追加句:the long spear rocks slightly against the shoulder with each breath, the red tassel sways
⚠️ 这张表必须与作品真源 server/jobs.mjs 逐字对齐(tools/check_joblist.py 会校验)。 否则 actions.json 里查不到该角色的动作 → 渲染层静默回退到 hero(挂机条里出现主角形象,跟大殿里选的职业毫无关系)。
⚠️ 弩手(crossbow)的 attack / skill 有已知残留:纸雕小尺寸的横弩辨识力不足,中间几帧会被画成竖弓。 v1 / v2 / v3 三版都没治好(v2 加 "like a rifle" + 负面词反而更糟)—— 别重复试。 好在 idle / run(占挂机 95% 时间)画的是真弩,就停在这里。
6. 特效提示词(独立精灵 · 黑底 + alpha=亮度)
角色帧一律带 N(无特效),光效单独出。黑底生成(不是绿幕):亮度直接当 alpha,黑=全透明; 作品端 globalCompositeOperation='lighter' 加法叠加。
逆效果词统一:character, person, hands, weapon, text, watermark, background scenery
| 特效 | 归谁(按 kind) | 提示词 | 时长 / 位置 / 缩放 / 延迟 |
|---|---|---|---|
| slash 刀光 | sword / saber / axe / hammer | A single bright white crescent sword slash arc, a thin curved energy blade trail sweeping from upper right to lower left, glowing white core with a warm yellow edge, sharp clean shape, centered in the frame, isolated on pure black background, no character, no hands, no sword, no text, no numbers, no camera movement. The arc sweeps across in one quick motion. | 0.7s / x0.62 y-0.52 / 1.25 / 0(跟手) |
| burst 落雷 | fan | A single lightning bolt striking straight down from the very top of the frame to the ground at the center: one jagged zigzag streak with one or two sharp forked branches, a blinding white hot core wrapped in electric cyan glow, and at the instant of impact a flat radial shockwave ring bursting outward along the ground with sharp radial light spokes. High contrast, crisp glowing edges, dramatic, isolated on pure black background, no character, no hands, no weapon, no text, no numbers, no camera movement. | 1.2s / x0.45 y-0.78 / 1.9 / 0.80(技能末段才落) |
| thrust 突刺 | spear / halberd / staff / crutch | A single straight bright white thrust spear of light shooting horizontally to the right, a sharp narrow cone of glowing energy with a blinding white core and a cool cyan edge, tapered tip, with a few thin speed streaks along it, pointing right and centered in the frame, isolated on pure black background, no character, no hands, no weapon, no text, no numbers, no camera movement. It snaps forward in one quick motion. | 0.7s / x0.55 y-0.45 / 1.15 / 0 |
| projectile 飞行物 | bow / crossbow / dart / meteor | A single glowing arrow of light flying horizontally to the right, a bright white hot arrowhead with a short trailing streak of cyan sparks behind it, motion frozen mid-flight, pointing right, centered in the frame, isolated on pure black background, no character, no hands, no bow, no text, no numbers, no camera movement. | 0.7s / x0.60 y-0.45 / 1.0 / 0.15 |
| lash 鞭击 | whip / hook | A single thin whiplash of light cracking horizontally across the frame, a slender curved glowing line with a bright white core and a violet edge, whip-shaped with a tapered tip, snapping from left to right, isolated on pure black background, no character, no hands, no weapon, no text, no numbers, no camera movement. | 0.7s / x0.58 y-0.48 / 1.2 / 0 |
| heal 治疗 | medicine | A soft healing glow: a cluster of small warm jade-green light motes rising upward and fading, with one gentle expanding ring of pale green light, calm and soft, low contrast, centered in the frame, isolated on pure black background, no character, no hands, no text, no numbers, no camera movement. | 1.0s / x0.40 y-0.55 / 1.35 / 0.25 |
| palm 打击冲击 | mace / fist | A compact impact burst: a tight bright white shockwave ring with short sharp radial spokes and a few scattered light shards flying outward, punchy and concentrated (not a wide explosion), centered in the frame, isolated on pure black background, no character, no hands, no weapon, no text, no numbers, no camera movement. | 0.6s / x0.55 y-0.45 / 1.0 / 0 |
补充负向词:burst 加 fog, cloud, smoke, dim, blurry;heal 加 fire, explosion, lightning, harsh;palm 加 smoke, dust, fire;thrust 加 curve, arc。
⚠️ burst 的反例:早前写的是 a vertical pillar of energy(能量柱)→ 出来是一根模糊竖条,没有雷电感。 必须把该特效的物理特征全部点名(单道 / 锯齿 / 分叉 / 白核 / 青蓝辉光 / 落地冲击环)。
7. 生成参数与避坑速查
生成侧
| 项 | 值 |
|---|---|
| 首帧图 | 该角色的透明底立绘(已 BiRefNet 语义抠图)合成到纯绿幕 |
| 输入图尺寸 | 1:1(如 1024×1024)。用 2:1 的话模型按输入宽高比输出,角色只占中间一小块,一半分辨率白费 |
| 输出 | 绿幕 mp4 → 抽帧 → 抠绿 → 逐帧对齐 → 选窗 → 拼表(_gen_actions/<char>_<action>.webp) |
| 精灵表帧高 | 300(作品按 sheet.width/帧数 等比绘制,尺寸自由) |
| 显存 | 8GB 用 --lowvram + KJNodes 两个无损压显存节点;🔴 H3 的 GGUF 一律别用(safetensors + 原生加载器) |
七条避坑(按现象查)
| 现象 | 根因 / 修法 |
|---|---|
| 跑步帧里脚下有台机器 | 提示词写了 treadmill → 删词,改"原地"正向描述 + 逐条禁器材 |
| 脚边粘着白土 / 碎屑 | 动作词写了"刨地 / 踏地 / 扬尘" → 改不接触地面的描述(通用禁令挡不住动作词) |
| 轮廓一圈灰白描边 | 主体段写了"纸的厚度 / 立体感" → 改成"层间投影" + NO white outline |
| 脚底/腿间有白块 | 立绘是白底 + 四角 flood fill,"被围住的白"灌不进去 → 换语义抠图(BiRefNet),且绿幕走 alpha 合成 |
| 攻击帧被撑得很宽 | 挥砍拖尾被实心画进帧 → 动作改小幅 + tail 选窗 + 特效独立 |
| 动作"看着像静止"、散布 0.0px | 纸雕 + 静物描述 = 模型当成一张图 → 动词具体到身体部位(胸腹起伏 / 耳朵抖 / 尾巴摆 / 腿轮流抬) |
| 横长软体 / 爬行怪横向溢出 | 明写 轮廓接近正方形 + 最大宽度 ≤ 画面高度 1.25 倍 |
| 人物只显示一半 | 对齐时内容被裁 → 画布尺寸必须由内容实际伸展范围反推,不能试 |
怪物专属替换(人形怪也适用)
四足怪(野猪类):
idle: {S} of a wild boar standing in place, breathing heavily: the chest and belly rise and fall, both ears twitch, the short tail flicks side to side, the head bobs up and down slightly, the front legs shift their weight
run: {S} of a wild boar trotting in place: all four legs step in quick sequence, hooves lift clearly off the ground and come back down, the body bobs up and down with each step, the tail flicks
attack: {S} of a wild boar snorting, pawing the ground twice, then charging forward head-first with its tusks lowered and thrusting, then backing off to the starting pose
hurt: {S} of a wild boar taking a hit: the whole body jolts backward, the head jerks up, the legs scrabble for balance, then it settles back to the starting pose
人形怪(山贼类):
idle: {S} of a burly bandit standing in place, breathing: shoulders rise and fall, the cleaver is held ready, weight shifts from one foot to the other, the beard and headband sway slightly
walk: {S} of a burly bandit walking in place: a steady repeating walk cycle, steps forward one foot at a time, arms and the big cleaver swinging opposite the legs, body bobbing
attack: {S} of a burly bandit raising the big cleaver high overhead, then chopping down hard in one fast swing, then pulling back to the ready pose
hurt: {S} of a burly bandit taking a hit: staggers back half a step, the torso twists away, the cleaver arm drops, then he recovers to the ready pose
规律:要写出"只有真在动才会出现的事" —— 蹄子离地、耳朵抖、尾巴摆、重心在两只脚之间移动。全是静物不可能有的现象。
8. 写提示词时的两个硬坑
- 🔴 Python 字符串里写中文提示词,内层别用 ASCII 双引号 ——
"...「右肩在前」..."没事,"右肩在前"会把字符串截断 →SyntaxError。强调就用「」或加粗。 - 🔴 要精确控制动作就给参考图(动作框架图并排拼图,1:1),别指望文字。实测:纯文字 ❌ / 文字+量化角度 ❌ / 参考图 ✅。